BasicGUI

This is your run-of-the-mill, chest-like inventory GUI. Creating one is simple - you may either instantiate a BasicGUI object or extend the class, passing along the title and size of your GUI.

Option 1: Object

Quick and easy, this method is ideal for infrequent use of your GUI:

// Create the object with title and size
BasicGUI bg = new BasicGUI(new GUI("Fruit Fan", Rows.SIX));
// Show a cute fruit in the first slot
bg.setItem(0, new Item(Material.APPLE));
// Open the inventory for a Player
bg.openInventory(player);

If your resource supports versions of Minecraft both before and after 1.13, you'll need to be careful with Materials. Passing as a String instead ("APPLE") may give you better results with some items, but we recommend using a library like XMaterial.

Note that nothing special happens when your Player clicks the Item. To add a response for that slot, see the Response page.

Option 2: Extended Class

This method is preferred if you intend to reuse your GUI frequently and/or show it to multiple players at once:

public class MyCustomGUI extends BasicGUI {
    public MyCustomGUI() {
        super(new GUI("Fruit Fanatic"), Rows.SIX);
    
        // Show a cute fruit in the first slot
        setItem(0, new Item(Material.APPLE));
    }
}

// Call #openInventory from another class or listener

Note that nothing special happens when your Player clicks the Item. To add a response for that slot, see the Response page.

If your resource supports versions of Minecraft both before and after 1.13, you'll need to be careful with Materials. Passing as a String instead ("APPLE") may give you better results with some items, but we recommend using a library like XMaterial.

As a bonus, let's add a fun way to exit the inventory:

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