BasicGUI
This is your run-of-the-mill, chest-like inventory GUI. Creating one is simple - you may either instantiate a BasicGUI object or extend the class, passing along the title and size of your GUI.
Option 1: Object
Quick and easy, this method is ideal for infrequent use of your GUI:
// Create the object with title and size
BasicGUI bg = new BasicGUI(new GUI("Fruit Fan", Rows.SIX));
// Show a cute fruit in the first slot
bg.setItem(0, new Item(Material.APPLE));
// Open the inventory for a Player
bg.openInventory(player);Note that nothing special happens when your Player clicks the Item. To add a response for that slot, see the Response page.
Option 2: Extended Class
This method is preferred if you intend to reuse your GUI frequently and/or show it to multiple players at once:
public class MyCustomGUI extends BasicGUI {
public MyCustomGUI() {
super(new GUI("Fruit Fanatic"), Rows.SIX);
// Show a cute fruit in the first slot
setItem(0, new Item(Material.APPLE));
}
}
// Call #openInventory from another class or listenerNote that nothing special happens when your Player clicks the Item. To add a response for that slot, see the Response page.
As a bonus, let's add a fun way to exit the inventory:
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