Installation
Last updated
Last updated
Thanks for considering Sea of Steves, designed for Minecraft 1.20.6 and up! Once you're ready to download, the JAR file will go into your server's /plugins folder.
We suggest creating a new world dedicated to Sea of Steves gameplay. Any world management plugin can facilitate this, but using will also permit you to automatically reset the world after a configurable number of days. If you decide to , we suggest that you also as a fail-safe.
Once you have a world ready, consider how you would like players to find treasure. Sea of Steves integrates with to dish out treasure when players open any Chest or Barrel. On a fresh install, try /loot gui SampleLoot to edit the default rewards, or create your own loot table to then specify in the Sea of Steves configuration!
By default, players can turn in their treasures to Villagers for arbitrary points. To use an in-game currency instead, install alongside a supported economy plugin.
As of writing, Folia does not support loading/unloading worlds, so you'll have to use the default world
of your server. If regenerating the world is desired, your choices are to manually delete the world folder or implement this in a restart script of some nature. Terra supports Folia, so just make sure to .
Once you have a world ready, consider how you would like players to find treasure. PhatLoots does not support Folia at this time, so you'll have to figure something else out. One option might be to disable the , then use a product like (not affiliated) instead!
By default, players can turn in their treasures to Villagers for arbitrary points. To use an in-game currency instead, install a compatible fork of Vault (like ) alongside a supported economy plugin (such as ).