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Sea of Steves
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    • Ships
    • Pets
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  • Troubleshooting
  1. Cosmetics

Ships

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Last updated 3 months ago

If the standard, default boats aren't your style, opt for the integration with "Voyage Of The Seas" by EliteCreatures. Players will have their choice of the following vessels:

  • Frigate: 4 cannon seats, 1 captain set

  • Galleon: 2 cannon seats, 1 captain seat

  • Catamaran: 1 seat, 1 captain seat

Bigger isn't always better, as the increased size and power make you a larger target for enemies!

Frigate and Galleon class ships require one player to steer, while others tend to cannons. Since the Catamaran is cannonless, a default Fireball item is provided. If preferred, you may configure all ships to use Fireballs, or even remove the option entirely.

Installation

Once you have access to all required resources, perform the following steps:

  1. Install and run ModelEngine, MythicMobs and MythicCrucible on server, if not present.

  2. Unzip your Voyage Of The Seas download.

  3. Copy contents of BBFiles folder to /plugins/ModelEngine/blueprints.

  4. Copy contents of MythicMobs folder to /plugins/MythicMobs.

  5. Extract contents of VOTSResourcePack.zip into /plugins/ModelEngine/resource pack.

  6. Open /plugins/ModelEngine/config.yml and set Model-Generator.Create-Atlas: false.

  7. Run /meg reload (or start server, if stopped) and wait until you see "Resource pack zipped."

    1. If running MC 1.21.2+ you will now have to replace the /resource pack/assets folder with /resource pack/1_21_2/assets, then repeat step 7.

Once you have access to all required resources, perform the following steps:

  1. Install and run ModelEngine, MythicMobs and MythicCrucible on server, if not present.

  2. Unzip your Voyage Of The Seas download.

  3. Copy contents of BBFiles folder to /plugins/ModelEngine/blueprints.

  4. Copy contents of MythicMobs folder to /plugins/MythicMobs.

  5. Extract contents of VOTSResourcePack.zip into /plugins/ModelEngine/resource pack.

  6. Run /meg reload (or start server, if stopped) and wait until you see "Resource pack zipped."

    1. If running MC 1.21.2+ you will now have to replace the /resource pack/assets folder with /resource pack/1_21_2/assets, then repeat step 6.

  7. STOP SERVER COMPLETELY. Note the resource pack.zip file in /plugins/ModelEngine.

  8. Run the Atlas Logger script and enter 1 then 2, then enter the number for resource pack.zip.

  9. Enter 1 to overwrite (entering 0 does nothing) and exit the command prompt.

  10. Unzip the "fixed" resource pack.zip into /plugins/ModelEngine (replace existing files).

  11. Repeat steps 6 and 7.

On next startup, MythicMobs will automatically import the ModelEngine resource pack and bundle any existing mythic content into /plugins/MythicMobs/generation/resource_pack.zip.

You must now host a resource pack in order for players to use it. While online services exist for this, it may violate EliteCreatures' Terms of Service to upload resource files. We recommend self-hosting a pack locally on your machine. Below are a handful of plugins which can deploy resource packs.

    • See 'Automatic Deployment Options` in /MythicMobs/config/config-generation.yml file.

  • Oraxen

    • If you took the Easy method above, make sure to set Pack.generation.atlas.generate: false in its settings.yml file. Use the resulting /Oraxen/pack/pack.zip pack.

    • If you took the Easy method above, make sure to set resource-pack.atlas_support: false in its config.yml file. Run /ia zip and use the resulting /ItemsAdder/output/generated.zip pack.

    • We have not tested Nexo yet. Looks cool, though!

As of November 2024, it appears the Oraxen project has experienced an allegedly hostile change in management. We do not recommend or support Oraxen at this time.

Troubleshooting

Client can't see far enough

Servers limit the maximum radius of chunks which players can load around them (usually 10) even if your client's Render Distance is set beyond that. While it's possible for servers to increase view-stance globally—up to 15—in their spigot.yml file, it may be preferable to do so only for worlds where Sea of Steves is enabled. For example:

# spigot.yml
world-settings:
  default:
    view-distance: default
    simulation-distance: default
  seaofsteves:
    view-distance: 15
    simulation-distance: 11
  

NPC ships' boss bars not visible

Health bars for non-playable character ships in Voyage of the Seas are configurable within the NPCVOTSMobs.yml file of their pack. While the Frigate has a default range of 100 blocks, the Galleon is only 10. Simply change the VOTSNPCGalleon.BossBar.Range node to a value of your liking.

Players keep falling off ship

The deck consists of invisible blocks that move with the ship. If you find yourself falling overboard frequently, try crouching and/or staying closer to the center of the vessel.

Players kicked for flying / floating too long

If your players get kicked while standing on or steering ships, then you will likely have to set allow-flight: true in your server's server.properties file. You can still prevent players from flying by using reputable anti-cheat plugins.

Too many ships/players around spawn

Unable to change ship flag(s)

Unable to see or edit ship model

Sea of Steves has no control over the appearance of the ships. If you see missing textures or want to modify them (such as removing "EC" text from the Galleon's sails), please reach out to EliteCreatures support.

Water like the video above

Voyage Of The Seas is available or as a part of a . At minimum, you will also need , (for advanced maths), and .

We've outlined two methods of installing VOTS. The easy method saves time if you don't plan to further customize your resource pack. If you intend to merge additional content or an alternative, the hard method is recommended. Choose the method below which works best for you.

Install (if not already installed), then and extract Atlas Logger~.py into the same folder as resource pack.zip.

Cannot self-host. Keep an eye on .

Alternatively, consider using a plugin such as to dynamically adjust these values as the server is running, based on how much player activity is happening per world.

Consider using a random teleport (RTP) plugin to spread players apart. The initial spawn point for new worlds is somewhat random, but with there should always be an island present, so you could protect that area using a plugin like (via the vehicle-place: DENYflag). Note that server operators may override vehicle placement.

Despite a tutorial video on the Voyage Of The Seas resource page showing an ability change the default flag, this is only possible on ships included with the . If you're seeking a pirate-themed experience, consider their .

Players can install shader packs for more realistic details like waves and refraction. We've taken a liking to for their attractive water caustics and slightly better performance over BSL (in our limited testing). Only download Optifine from , or use instead.

standalone
bundle
ModelEngine 4
MythicMobs Premium
MythicCrucible
with ItemsAdder
Python
download
MythicMobs + MythicCrucible
this
ItemsAdder
Nexo
View Distance Tweaks
Isles of Alex
WorldGuard
Battleship add-on
Pirate Ships add-on
Complementary Shaders - Unbound
their official website
Iris & Sodium